Personnages et plateaux BattleZone.
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src/Fabriques/Personnages/FabriquePersonnagesBattleZone.java
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src/Fabriques/Personnages/FabriquePersonnagesBattleZone.java
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package Fabriques.Personnages;
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import Observateur.Organisation;
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import Person.Personnage;
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import Person.PersonnageBattleZone;
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import java.util.ArrayList;
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public class FabriquePersonnagesBattleZone extends FabriquePersonnagesAbstraite {
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@Override
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public ArrayList<Personnage> CreerPersonages(Organisation o) {
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ArrayList<Personnage> list = new ArrayList<Personnage>();
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PersonnageBattleZone p1 = new PersonnageBattleZone(null, "P1");
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list.add(p1);
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PersonnageBattleZone p2 = new PersonnageBattleZone(null, "P2");
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list.add(p2);
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PersonnageBattleZone p3 = new PersonnageBattleZone(null, "P3");
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list.add(p3);
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PersonnageBattleZone p4 = new PersonnageBattleZone(null, "P4");
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list.add(p4);
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return list;
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}
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}
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@ -1,6 +1,8 @@
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package Fabriques.Plateau;
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package Fabriques.Plateau;
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import Cases.CaseAbstraite;
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abstract public class FabriquePlateauAbstraite {
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abstract public class FabriquePlateauAbstraite {
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public abstract void CreerPlateau();
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public abstract CaseAbstraite[][] CreerPlateau();
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}
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}
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src/Fabriques/Plateau/FabriquePlateauBattleZone.java
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src/Fabriques/Plateau/FabriquePlateauBattleZone.java
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package Fabriques.Plateau;
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import Cases.CaseAbstraite;
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import Cases.CaseColore;
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import utils.Constants;
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public class FabriquePlateauBattleZone extends FabriquePlateauAbstraite {
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@Override
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public CaseAbstraite[][] CreerPlateau() {
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CaseAbstraite[][] plateau = new CaseAbstraite[Constants.TABLE_WIDTH][Constants.TABLE_HEIGHT];
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for (int ligne = 0; ligne < 10; ligne++) {
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for (int col = 0; col < 10; col++) {
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plateau[ligne][col] = new CaseColore(col, ligne);
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}
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}
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return plateau;
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}
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}
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@ -1,8 +0,0 @@
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package Fabriques.Plateau;
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public class FabriquePlateauMoyenAge extends FabriquePlateauAbstraite {
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@Override
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public void CreerPlateau() {
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}
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}
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@ -8,7 +8,7 @@ import java.util.Random;
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public class PersonnageBattleZone extends Personnage {
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public class PersonnageBattleZone extends Personnage {
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Color couleur;
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Color couleur;
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protected PersonnageBattleZone(Organisation etatMajor, String nom) {
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public PersonnageBattleZone(Organisation etatMajor, String nom) {
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super(etatMajor, nom);
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super(etatMajor, nom);
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// Couleur Aléatoire
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// Couleur Aléatoire
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@ -1,7 +1,14 @@
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package utils;
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public class Constants {
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public class Constants {
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/** Define the duration for a football game (in ms) */
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public static final int TIME_FOOTBALL_GAME = 100000; // 100 secondes
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/** Define the duration for a football game (in ms) */
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public static final int TIME_FOOTBALL_GAME = 100000; // 100 secondes
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}
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public static final int TABLE_HEIGHT = 10;
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public static final int TABLE_WIDTH = 10;
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}
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